In its assertion submit, Psyonix said that “it's miles no longer viable for
Rocket League Credits us to hold aid for the macOS and Linux (SteamOS) systems.” And within the assist article, it said “we want Rocket League to be the first-rate experience viable for all our players. This consists of adapting to apply new technology.” But those statements don’t tell us some thing about why the studio is pulling on-line functions for Rocket League from macOS and Linux.
Dropping assist for two platforms is kind of ironic because Rocket League became the poster toddler for cross-platform on line multiplayer games. Sony had long claimed that assisting cross-platform multiplayer between Xbox and PS4 would be up to the builders.
But a Psyonix VP proved that changed into wrong in 2016, revealing to
LOLGA IGN that the game turned into “at the point in which all we want is the go-beforehand at the Sony facet and we are able to, in much less than a enterprise day, flip it on and have it up and running no problem.” But that Sony hadn’t authorised it.